Welcome to the CCAM Maquette shop. 



“Maquette Issue 2 : Re-orientation”


The print edition of Maquette Issue 2 has arrived at CCAM! Designed by Furqan Jawed and Anna Sagström, it features an exclusive cover contribution by the artist Fabio Barile.

GIF by Alvin Ashiatey

First published online in June 2021, each article approaches problem-solving both in the time of COVID and in a larger context. Maquette was founded to serve as an archive in motion to track the projects, research, experiments, and events that make up the interdisciplinary discourse of the students and faculty. Edited by CCAM’s writer-in-residence Alex Zafiris, the theme of this issue is “re-orientation.”

Featuring: An interview by Alex Zafiris with the art critic, scholar, and teacher Nora N. Khan discussing her writing practice and using language as a future-casting tool; and a conversation with Dana Karwas and the artist Sarah Oppenheimer on the ultra-space created through observing gesture, motion, and cognition.

Check-ins with faculty include essays from Thomas Allen Harris on his course and online exhibition, Archive Aesthetics and Community Storytelling; Elise Morrison on researching her upcoming book Post-Dramatic Stress: Theater and Therapy in the Aftermath of War; and Karwas on her current Artspace exhibition, In A Heartbeat.

Zafiris examines Andy Warhol’s perception of consciousness through his pioneering use of video and split-screen in his 1965 film, Outer and Inner Space featuring Edie Sedgwick; Luiza Dale and Tuan Quoc Pham, the designers of Maquette online, discuss their practices and how they shaped the journal’s visual identity.

Emily Reilly describes her experiences as a dramaturg working on an Alan Turing opera, and using AI to conjure his voice and presence; Emily Coates and Max Wirsing consider the new awareness of physical space and movement in our lives through their respective disciplines of dance and architecture.

Ross Wightman recounts the challenges and opportunities that came with transforming a laptop musical ensemble to a remote configuration; Molleen Theodore and Jake Gagne present three proposals created by architecture students for exhibiting museum work outside the gallery.

Justin Berry explores the limits of the digital image using photographs of paper; Liam Bellman-Sharpe discusses his ideas on wealth and the future of space that featured in his lo-fi musical, Elon Musk and the Plan to Blow Up Mars with his sound designer, Erin Sullivan.

Rishab Jain renders an illustration of an asteroid being spray-painted white to avoid a collision with earth, inspired by a conversation with CCAM artist-in-residence Damian Loeb.

GIF Design by Alvin Ashiatey

What Kind of Eye Is This? Nora N. Khan in conversation with Alex Zafiris
Ultra-Space: Dana Karwas in conversation with Sarah Oppenheimer
What I'm Working On: Thomas Allen Harris
What I'm Working On: Elise Morrison
What I'm Working On: Dana Karwas
Persona Poem: Alex Zafiris
Prototype: Luiza Dale and Tuan Quoc Pham
What Am I in the Presence Of? Emily Reilly
New Geometries: Emily Coates in conversation with  Max Wirsing
Why A Remote Laptop Ensemble? Ross Wightman
Three Proposals: Molleen Theodore and Jake Gagne Pushing Pixels: Justin Berry
Nuke Mars! Erin Sullivan in conversation with Liam Bellman-Sharpe
The Yarkovsky Effect: CCAM Team
Editor's Letter: Alex Zafiris

“Screen time Bag”
30 x 20 x 1 inches
Natural cotton canvas


An oversize tote with limitless possibilities! Created as an anti-tote to the endless screen time that we endured through 2020, this Jil Sander-inspired extra-large bag will see you through all your outside ventures: summer picnics, traveling, shopping, and laundry trips.  

Created by Jinu Hong and Julia Schäfer (both Yale Graphic Design MFA ’20), the bag’s size and meaning has more than meets the eye: “We wanted to evoke certain feelings or internal responses. Screen time is such an intimate subject matter to everyone but often easily neglected. The color black represents being offline, turning off the screen.”

Specially released for the launch of Maquette Issue 2, offline baggage has never been so glamorous. Use it to carry your friends, or a folding bike; use it as a sledge in the winter, a sun shield, or a towel; transport all your creative supplies. (Warning: this is not for people who think that this bag is a Super Collider. They could accidentally create a black hole.)